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That’s something that I was soon reminded about after an hour into the game when it eventually dawned upon me that this isn’t a conventional fighter that follows traditional rules. The point is, SNK has clearly been in the business long enough to know how fighting games work. Although, to its credit, it did race Capcom to the arcades to be one of the first tag team 2D competitive fighting games on the market. Yet SNK’s own 90’s classic, Kizuna Encounter: Super Tag Battle, did the same thing. Instead, your partner just dosses around in the background, twiddling her thumbs until she’s seamlessly tagged into the action.
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So, why not here? Blasphemy, I tell thee!īesides morphing your partner on the spot to carry out a combo, your chosen characters in SNK Heroines: Tag Team Frenzy never appear on the same playing field together.
#SNK HEROINES TAG TEAM FRENZY PROFESSIONAL#
Surely every team-based fighting game should at least have an assist attack now, shouldn’t they? Dragon Ball FighterZ has one, BlazBlue: Cross Tag Battle has one and professional wrestling pretty much invented the concept. To my dismay, I realised there was no crouching, no quarter circle inputs for special moves and, worst of all, no assist attacks within the basic gameplay mechanics. The first 30 minutes that I spent playing SNK Heroines: Tag Team Frenzy sent my mind racing to comparisons on how a team fighting game should be made. This 2.5D team fighter certainly looks crazy enough to work, but does it come across with the charisma and intellectual depth of Rachel Riley, or will we be stuck with the shallow and vain emptiness of Kim Kardashian? Dressed gloriously for the occasion, SNK Heroines: Tag Team Frenzy is ready to clash it out in an all-star food fight packed with Neo Geo’s fiercest femme fatales. The most waifu fighting game on the planet has finally made its grand entrance on the Nintendo Switch.
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